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Phantasmagoria game series
Phantasmagoria game series













When the shot key is released, an attack from the Spell Gauge will be released depending on where the charge indicator was on the gauge at the moment of release. To activate an attack from the Spell Gauge, the shot key must be held, which will charge the gauge. You will gain a larger boost if small white bullets are eliminated from the field after being caught in the explosion from an enemy that has been defeated. The Spell Gauge is filled a little by each enemy you defeat. The gauge is divided into four parts, each part being referred to as a level. After the gauge fills to certain points, it becomes possible to unleash more powerful attacks, as well as influence the opponent's field. Spell GaugeThe Spell Gauge is a visual indication of a character's stored magical power, which appears at the bottom of the player's side of the screen. Your total bomb count can be seen at the bottom right-hand corner of the screen. You are granted two bombs at the beginning of every round, and once one has been used, there is no way to recover it until the round is over. During a bomb's effect, the player will become invincible. The duration of a bomb will depend on which character the player has chosen, however, it will deal damage to every enemy onscreen, as well as cancelling out all bullets in the players screen. A bomb will save the player in times of need Bomb Bombs can be used to get out of desperate situations. The shot's strength and area of effect is different depending on which character the player has chosen. Enemies and opponents can be defeated through the use of the following abilities: ShotThe shot is the basic way of attacking enemies. Dream, the player must defeat onscreen enemies in order to build up Spell Attacks to damage an opponent. Defeating Enemies and Damaging OpponentsIn Phantasmagoria of Dim. The game also features a Match Mode where the player can face off against individual AI opponents or real-life players, as well as watch AI vs AI matches. In Story Mode, the player faces off against 9 AI opponents, each one more difficult than the last. Additionally, each difficulty has a specific initial Spell Attack level. Each difficulty affects the number and speed of base bullets that appear onscreen, as well as the difficulty of AI opponents. There are four difficulties: Easy, Normal, Hard and Lunatic. After certain conditions are met, both players will be able to release a variety of Spell Attacks based on which character they are using in an attempt to reduce the remaining health of their opponent. Dream is a competitive vertically scrolling Danmaku shooter, where two players engage in a toned down style of Danmaku gameplay on a split-screen. The crowd that has gathered decide to have a competition: the one who defeats all others will have the priviledge to enter the ruins and recieve the promised reward. However, after looking around, they fail to find an entrance, but instead they find a notice that states that the ruin can only hold 1 visitor. She is given a flyer that states that the ruins' grand opening will be soon, and that those who enter will recieve a reward. Spotting Marisa Kirisame and Mima among the gathering crowd, she asks about the ruins' sudden appearance. PlotDuring a quiet morning walk, Reimu Hakurei, resident Shrine Maiden of the Hakurei Shrine, stumbles across some ruins not too far from the Shrine's gateway. In this game, the player indirectly combats another character through charging and releasing Spell Cards. Dream is the third game within the Touhou Project, released for the Japanese PC-98 in 1997.















Phantasmagoria game series